Multiplayer Pong Game
In the third semester we have a now subject, interface cultur!
In this subject mathias, tom, dominik and i, programm a multiplayer pong game with color tracking. First we need a client and a server. The client was implemented in Actionscript 3 the Webcam Colortracking Class is used from Jop Wielens.
The client connnect with a server how is developt in Ruby on Rails! The Ruby server managed the scores the psotion of the bars the direction changing and the bonce of the ball.
Player on start the application and track for examlpe a pen with the mouse (advantageous, take a item with a lurid color). If the second player joindet , the game starts. The pong bar can controll with the tracking object
The data exchange runs via a ruby server. Ruby managed the direction changing of the ball, scores and the position of the bars. We programmed an separate server, because in flash it is not able to connect two flashapplications together.

